The Look of RetroShooti
Top left: Nintendo’s Sheriff (Arcade) — Top right: Jet Set Willy (ZX Spectrum)
Bottom left: Apogee’s Pharaoh’s Tomb (DOS) — Bottom right: Robotron: 2084 (Arcade)
In an artistic era of pixel art that looks better than anything that was available in video game experiences for its first three decades, it might prove strange, if not questionable, that RetroShooti has gone back to the simplistic designs and visual abstractions of early arcade games, EGA-based DOS games, and microcomputer graphics. It’s a decision that we have reconsidered many times as designers, but it’s one that we are ultimately happy to have pursued.
It’s in our opinion as artists that the simplistic, doodle-like designs of early video game graphics are as valid an aesthetic as De Stijl, Superflat and Malevichian suprematism are in traditional art. More importantly, we think the simplistic look of RetroShooti benefits the player and their ability to react to the many strange entities and objects that exist in the world of ReSh, as our sprites are codified by color and behavior for quick visual reaction and gameplay control.
Top left: Super Mario Maker — Top right: Pac-Man Championship Edition DX+
Bottom left: Mindware’s Heiankyo Alien — Bottom right: Mindware’s Space Mouse
All in all, RetroShooti is not devoted to nostalgia, but to great design ideas. We didn’t go back just to be comfortably familiar to retro gamers, but to rediscover the past, as it’s only by recontextualizing those forgotten paradigms that these ideas can remain relevant today.